E³E³ SCHOOLSENCOURAGE EXCELLENCE EARLY
A partnership proposal for schools

A child can know what they want to become but not know the way.

E³ helps schools create room for both academic growth and the other possibilities within each student—by connecting schools to digital tools, creative support, learning pathways and opportunities without requiring them to build every capability alone.

This is an invitation to give your school a wider digital support system—and give your students clearer paths towards what they could become.

Prepared by E³ — Encourage Excellence Early

What a pathway can look likePossibility, connected
E³the connector
CuriosityGuidancePracticeOpportunity
From “I want to”→towards “I can begin”
01 / The story behind the proposition

It began with a child who knew what he wanted to learn.

Sometimes, the first thing a young person needs is not another instruction. It is someone who understands what they are trying to say—and can help them find the next step.

When I was young, I wanted to become a programmer. I watched movies and saw people writing code, creating software and building systems. Something about it caught my imagination. I told my parents what I wanted to do.

They understood that I wanted to learn about computers. With the best intentions, they took me to a place where I was taught about computer parts, the desktop, the hard drive and how to use a computer. But that was not what I had been trying to explain.

I wanted to learn how software worked. I wanted to understand how systems were created and how I could build them myself. I had the interest, but I did not know how to translate that interest into a learning path—and the adults around me did not have that map either.

That experience has stayed with me. Because there are students today who want to build an app, design a game, create animations, develop websites, explore AI or make something they have only seen in their imagination. They may know what excites them long before they know what to study, which tools to use or who can guide them.

The question that drives E³ is simple: what if we helped a child find the map, not just told them to choose a destination?
02 / The opportunity for schools

Schools are already doing important work. This helps extend it.

Teachers and school leaders carry significant responsibility: teaching, supporting academic progress, managing classrooms and preparing students for the next stage of life. Not every school can also build a technology team, media department and specialist skills programme from scratch.

E³ is designed to complement that work—not criticise it, and not replace the role of teachers or parents.

CHALLENGE / 01

Interests can be easy to miss

A student's talent may sit outside ordinary lessons, especially when there is no clear process for exploring it.

CHALLENGE / 02

Specialist support costs money

Hiring separate developers, designers, media teams and digital-skills instructors may be beyond the school's current budget.

CHALLENGE / 03

Technology moves quickly

Schools may want to offer more digital opportunities without managing every platform and tool themselves.

CHALLENGE / 04

Students need a way forward

Interest is only the beginning. Students also need direction, practice, exposure and information about next steps.

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That is where E³ comes in. A school can connect to an existing ecosystem of tools, services, learning resources and professional capabilities—and choose the level of support it needs, rather than trying to create everything internally.

03 / What E³ brings to the partnership

One relationship. A wider set of possibilities.

E³ brings together practical support for the school and meaningful opportunities for students. The exact deliverables are agreed with each school so the partnership matches its priorities, capacity and subscription level.

01

Digital school infrastructure

Access to E³'s existing school application where its supported features fit the school's needs, plus school-page, website and digital improvement options.

Connect • Inform • Improve
02

Creative and media support

Agreed monthly graphics, admission campaigns, event materials, visual communication, video editing and social media support through E³'s creative network.

Design • Communicate • Share
03

Digital learning

Structured courses and learning resources through tools such as Google Classroom, alongside the E³ learning community.

04

Skills beyond the textbook

Introductory routes into web development, programming, AI, graphic design, video, animation and other digital disciplines.

05

Professional exposure

Opportunities to learn from and discover the work of people practising digital and creative skills.

06

Opportunity and talent pathways

Support to help interested students identify next steps—such as practical projects, further courses, mentorship or relevant scholarship opportunities when available. E³ can help students find direction; access to specific scholarships or placements depends on availability and eligibility.

Discover interests • Build evidence • Explore next steps
04 / What changes for students

From “I want to do this” to “I know how to begin.”

Not every student will become a programmer or creative professional. The first goal is to help students explore interests seriously, understand what different fields involve and discover where their curiosity might lead.

01

Discover

Help students name the things they enjoy, the problems they want to solve and the skills they want to explore.

02

Explore

Introduce relevant learning resources, tools, examples and professionals who can make a field easier to understand.

03

Practise

Encourage hands-on learning and small projects. Where suitable, students can begin using a smartphone rather than waiting for access to a computer.

04

Connect

Help motivated students identify next steps in courses, mentors, competitions, scholarships or deeper training where available.

A phone can be a starting point for many activities, though some specialist tools and advanced work will still require a computer. Student participation is organised with school oversight, appropriate permissions and clear safeguarding arrangements.

05 / Value for the whole school

Support for the institution. More room for the individual.

S

For school leadership and staff

  • Access suitable existing digital tools before commissioning a new platform.
  • Get agreed creative and digital support through a recurring partnership.
  • Improve how the school presents itself and communicates online.
  • Extend what the school can offer without immediately building a full in-house specialist team.
  • Choose a defined level of support and discuss custom solutions for specific bottlenecks.
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For students and their families

  • Discover disciplines and careers they may not yet know how to pursue.
  • Access relevant learning resources and practical routes into digital skills.
  • Explore creative and technical work through guided projects.
  • Meet ideas, examples and professionals beyond their immediate environment.
  • Find a clearer next step without needing to have the entire future figured out today.
◎

E³ does not ask a school to carry every cost or responsibility alone. The school brings its knowledge of its students and its priorities. E³ brings digital tools, creative capacity, learning connections and a structured way to access additional support.

06 / A manageable partnership model

Start with what your school needs. Grow from there.

Rather than paying separately to build every capability from the beginning, schools can register with E³ and subscribe at a level that suits the kind of recurring support they need.

Membership brings agreed access and services into one relationship. The school's deliverables are confirmed during onboarding.
One-time school registration₦100,000Paid once • Monthly subscription is separate
Level 01 / Access

E³ Access

₦50,000 / month

A considered starting point for schools beginning their digital partnership.

  • Agreed access to available E³ resources
  • Supported school-application access where suitable
  • Defined entry-level creative support
  • Member pricing on eligible projects
For schools starting with core needs.
Level 03 / Partner

E³ Partner

₦150,000 / month

A broader working relationship across media, technology and student development.

  • Growth-level benefits
  • Higher agreed creative allocation
  • Expanded digital or campaign support
  • Planned skills activities as agreed
For schools ready to do more.
Level 04 / Premier

E³ Premier

₦300,000 / month

A more comprehensive, coordinated digital and creative partnership.

  • Partner-level benefits
  • Broader agreed media and content scope
  • More substantial digital support
  • Priority planning and scheduled activities
For schools seeking wider support.

The ₦100,000 registration fee is separate from the monthly subscription. These tiers indicate increasing levels of support, not unlimited service. Exact quantities, platforms, application features, content outputs, response times, learning activities and exclusions are agreed in writing before the subscription begins. Custom work and third-party costs may be quoted separately.

50% OFF*

Member rates for eligible website and application projects

If a school needs something beyond the existing E³ tools, eligible members can receive a 50% discount on separately quoted E³ development services, subject to scope and membership terms.

How custom projects work ↘
07 / Not every school needs the same thing

Subscribe to the ecosystem—or bring us a specific problem.

The subscription is one way to partner with E³, not the only way. A school can also approach E³ with a particular challenge and discuss a custom-built solution.

Option A / Ongoing partnership

Use what already exists. Add support as needed.

For schools that value continuous access to suitable E³ resources, creative support and student opportunities. The school selects a monthly tier and agrees on a practical scope with E³.

Review membership levels →
Option B / Custom solution

Tell us where the bottleneck is.

Perhaps your school needs a website, a workflow, a custom application feature, a digital communication solution or something more specific. Explain the challenge and E³ can assess the need and propose a solution.

Discuss your school's challenge ↗
Example: ₦300,000 eligible website → ₦150,000Example: ₦400,000 eligible website → ₦200,000Custom applications quoted to scope

*The 50% discount applies only to eligible, separately quoted E³ development services. It is not an automatic discount on third-party charges, hosting, licences or every type of work. Existing E³ application access is different from commissioning a new custom application.

A conversation, not a commitment

Your school already holds potential. Let's help it reach further.

We would like to understand your school's priorities, the systems you already have and the ambitions you hold for your students. Together, we can identify where E³ can add value—through a subscription partnership or a solution designed around a specific need.